![steam api init failed scrap mechanic steam api init failed scrap mechanic](https://cdn.appuals.com/wp-content/uploads/2018/09/1-135.jpg)
If SteamAPI_RestartAppIfNecessary(steam_appid) then SteamAPI_Shutdown=DyLibSymbol(libsteam_api,"SteamAPI_Shutdown") SteamAPI_IsSteamRunning=DyLibSymbol(libsteam_api,"SteamAPI_IsSteamRunning")
![steam api init failed scrap mechanic steam api init failed scrap mechanic](https://img.youtube.com/vi/2zuLdDEqrgA/hqdefault.jpg)
SteamAPI_Init=DyLibSymbol(libsteam_api,"SteamAPI_Init") SteamAPI_RestartAppIfNecessary=DyLibSymbol(libsteam_api,"SteamAPI_RestartAppIfNecessary") Print "STEAM : could not load libsteam_api" Print "STEAM : libsteam_api loaded :",libsteam_api Libsteam_api=dylibload(exepath+"/lib32/libsteam_api.so") Libsteam_api=dylibload(exepath+"/lib64/libsteam_api.so") Libsteam_api=dylibload(exepath+"/dll/steam_api.dll") If dir(exepath()+"/steam_appid.txt")"" then '#define steam_restart ' will force restart if the game was not lauched by steamĭim shared SteamAPI_RestartAppIfNecessary as function cdecl(byval unOwnAppID as uinteger) as boolean 'S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) ĭim shared SteamAPI_Init as function cdecl() as boolean 'S_API bool S_CALLTYPE SteamAPI_Init() ĭim shared SteamAPI_IsSteamRunning as function cdecl() as booleanĭim shared SteamAPI_Shutdown as sub cdecl() 'S_API void S_CALLTYPE SteamAPI_Shutdown() #define steam_dev ' will ignore the existence of steam_appid.txt #define steam_appid 480 ' replace for your appid I'm trying to translate it to fb, but I'm having trouble with this part specifically: SteamUserStats_SetAchievement(stats, name) Renpy.log('Not loading Steam library: '.format(e)) Steam = ctypes.CDLL(path.join(, 'libs', so)) Raise EnvironmentError('Unsupported operating system') # and when you want to unlock an achievement: # Then save this file as 'game/steam.py'. # redistributable_bin/linu圆4/libsteam_api.so -> game/libs/libsteam_api_64.so # redistributable_bin/linux32/libsteam_api.so -> game/libs/libsteam_api.so # redistributable_bin/osx32/libsteam_api.dylib -> game/libs/libsteam_api.dylib
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# redistributable_bin/steam_api.dll -> game/libs/steam_api.dll # Then copy the following files from the SDK: # Grab the Steamworks v1.33a SDK (or whatever the latest version is), extract it, and create the 'game/libs' directory in your Ren'Py game folder. # (C) 2013-2015 Shiz, badly coded and under no warranty whatsoever. Code: Select all # Simple Ren'Py Steam achievement integration.