The AI train takes the east/south side mainline. My train takes the west/north side mainline.
#Msts route editor speed limits update#
Download ASP.NET MVC 3 Tools Update from Official Microsoft Download Center. Those since the previous testing version are highlighted. There is no conflict in paths taken by this AI train and the path taken by my train. This is a list of all the code changes since the last stable version. Then continues down to Edgewood at ~ MP 76. Reference File (.ref) a Route Editor is well under way.
#Msts route editor speed limits software#
It joins the mainline at about MP 58 1/2. Route Files Open Rails software uses some of the data in several MSTS Route files, depending on the MSTS features supported by Open Rails: Route Database file (.rdb) CarSpawner is supported. The path this AI train takes is from Perryville (MOW base) at about MP 57 and OFF the mainline. I can't figure out why this AI train is slowing down (so much)? Then shortly and abruptly the AI slows back down to around 14~15 mph, for no apparent reason!? The track ahead of this train is cleared for miles, and there is no other speed restriction along this track (I drove another test train along this track to check for speed limits/restrictions). Then once on the mainline, the AI train initially accelerates to the speed limit of the AI train (determined to be about 34 mph by running this train/consist previously as a player), which is about 34 mph. But the third AI train's speed seems to slow down considerably after initially running at about the expected speed!?Īt the start of the third AI train run, there is a speed limit of 15 mph which the train seems to adhere to. Two of the AI trains seem to run at expected speed (as set within the consist file, and the Default performance within MSTS Activity Editor was also set at 100). startTileX -5306 startTileY 14961 Optional Route Editor Start Tile. What happens in my opinion is this: The dispatcher monitors trains like the script, i.e., all the area between link 0 and the numbered links is lumped together in one 'inner block'. There might be other reasons, like covering a crossover at the far platform end. routeName cmk Put route name here if you want to skip Load Window and load this route on startup. On motivation is that the speed limit in HUD matches German rules then. There are three AI trains used in this activity. What is root directory: - MSTS root directory - OR installation profile - Mini Route directory - Any other Directory that has 'global', 'routes' and 'trains' directories inside.